Item Model
Types¶
- item, inventory, worn, domain, vault, ancestry, community, class, subclass, weapon, armor, passive
Overview¶
Items store rules text, modifiers, counters, and equip state. Equipped items contribute to actor rolls, damage, defenses, and sidebars.
Fields¶
system.description
,system.attributes
,system.groups
Weapon and armor¶
- Weapon items contribute attack and damage modifiers when equipped
- Armor items contribute armor values or slots where applicable
Domain and passive¶
- Abilities that appear in sidebars and can expose counters
Example¶
await item.update({ 'system.attributes.damage': 'd12+1' });