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Hope, Fear & Stress

What it is

Hope helps players, Fear helps the GM, Stress marks strain. Rolls automatically adjust these values when appropriate.

Getting started

  1. Roll using Duality; outcomes apply resources automatically
  2. Adjust manually with the Token Counter UI
  3. Use resource buttons in chat or text via Resource Enrichment

Automatic from rolls

  • Critical: +1 Hope and clear 1 Stress (characters)
  • Hope: +1 Hope (characters)
  • Fear: GM gains 1 Fear

Examples

Fear generation from roll

Hope increase from roll

Manual controls

  • Use the Token Counter UI on the selected token
  • Click resource buttons in chat or item text (see Resource Enrichment)

Rest results in chat

Long Rest selections post clear summaries to chat, including healing, stress clearing, armor repair, and preparation results. Long Rest chat summary

Short Rest selections show the chosen options and the applied amounts for healing, stress clearing, and armor repair. Short Rest chat summary

Tips

  • Hope and Stress are per-character; Fear is a GM/party-level resource
  • Some critical outcomes clear Stress automatically
  • Coordinate Fear adjustments with the GM to avoid duplicates

For power users

await spendHope(actor, 1);
await gainFear(1);
await clearStress(actor, 1);