Resource Enrichment
What it is¶
Text like "spend 1 hope" becomes a clickable button so you can apply effects without opening sheets.
Getting started¶
- Write natural phrases in items, journals, or chat
- Let the system automatically convert them to buttons
- Click buttons to apply effects to the appropriate actor
What’s supported¶
- hope, fear, stress, hit points, armor slots
- verbs: spend, gain, mark, clear, recover, heal
How to use¶
Just write natural phrases in item or journal text; the system turns them into buttons automatically.
Detection rules¶
- Flexible numbers (digits and words)
- Singular and plural resource names
- Context awareness to avoid false positives
- Exclusion patterns to prevent button creation in negated contexts
Actor detection¶
- Active sheet
- Selected token
- Owned actors
Examples¶
- "mark 2 hit points"
- "spend hope"
- "clear 1 stress"
- "gain 3 fear"
Tips¶
- Use simple phrases to guarantee button creation
- Avoid negated phrases if you do not want buttons