Macros
Resource Macros¶
Create spend/gain macros for hope, fear, stress.
Modifier Macros¶
Add/remove/toggle modifiers by field path.
Examples¶
await spendHope(actor, 1);
await gainFear(1);
await game.daggerheart.ModifierManager.addModifierByRef(actor, 'system.weapon-main.to-hit', 'Effect Name Here', 1);
Tips¶
- Use actor IDs instead of names for reliability
- Group related macro buttons together