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Macros

Resource Macros

Create spend/gain macros for hope, fear, stress.

Modifier Macros

Add/remove/toggle modifiers by field path.

Examples

await spendHope(actor, 1);
await gainFear(1);
await game.daggerheart.ModifierManager.addModifierByRef(actor, 'system.weapon-main.to-hit', 'Effect Name Here', 1);

Tips

  • Use actor IDs instead of names for reliability
  • Group related macro buttons together